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Miloslav Ciz 2025-06-08 15:33:43 +02:00
parent 8d9abb6eda
commit 89da509806
8 changed files with 82 additions and 69 deletions

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@ -5,9 +5,11 @@
Licar: assets
This file holds assets, resources and other bigger pieces of data that are to
be compiled right into the executable. This is so that for a minimal version
of the game a filesystem is not required.
This file holds assets and other bigger pieces of data that are to be compiled
right into the executable. This is so that for a minimal version of the game a
filesystem is not required, all data will be embedded in the program. On
platforms supporting files additional data (maps, replays, ...) can still be
supplied via the external data file.
NOTES:
- All images are 64x64, stored in an indexed mode (8bits pery pixel), the
@ -15,9 +17,8 @@
takes 512 bytes, then 64x64 bytes follow).
- Each sky (background) image is composed of 4 regular images so they have
higher resolution. The partial images are stored in the above format, one
sky part consists of interleaved lines, so it effectively stores a
128x32 strip (instead of 64x64 square) -- this is convenient for drawing
the sky.
sky part consists of interlaced lines, so it effectively stores a 128x32
strip (instead of 64x64 square) -- this is convenient for drawing the sky.
*/
#include "general.h"
@ -64,8 +65,6 @@ static const char *LCR_texts[] =
" -M load the last map in the data file\n" \
" -R load the last replay in the data file\n"
// TODO: define string for CLI arguments for frontends?
static const char LCR_internalDataFile[] =
{
// data generated by make_internal_data_file.c: