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8 changed files with 82 additions and 69 deletions
15
assets.h
15
assets.h
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@ -5,9 +5,11 @@
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Licar: assets
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This file holds assets, resources and other bigger pieces of data that are to
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be compiled right into the executable. This is so that for a minimal version
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of the game a filesystem is not required.
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This file holds assets and other bigger pieces of data that are to be compiled
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right into the executable. This is so that for a minimal version of the game a
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filesystem is not required, all data will be embedded in the program. On
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platforms supporting files additional data (maps, replays, ...) can still be
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supplied via the external data file.
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NOTES:
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- All images are 64x64, stored in an indexed mode (8bits pery pixel), the
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@ -15,9 +17,8 @@
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takes 512 bytes, then 64x64 bytes follow).
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- Each sky (background) image is composed of 4 regular images so they have
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higher resolution. The partial images are stored in the above format, one
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sky part consists of interleaved lines, so it effectively stores a
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128x32 strip (instead of 64x64 square) -- this is convenient for drawing
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the sky.
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sky part consists of interlaced lines, so it effectively stores a 128x32
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strip (instead of 64x64 square) -- this is convenient for drawing the sky.
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*/
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#include "general.h"
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@ -64,8 +65,6 @@ static const char *LCR_texts[] =
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" -M load the last map in the data file\n" \
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" -R load the last replay in the data file\n"
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// TODO: define string for CLI arguments for frontends?
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static const char LCR_internalDataFile[] =
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{
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// data generated by make_internal_data_file.c:
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